Wizards Chosen Team Battles Guide

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After the latest patch Ninja Kiwi added the great feature of AI team battles. Now we no longer have to sit at the counter waiting for a human opponent! (Although rewards are comparatively massively reduced). This will enable you to practice and develop your best team battle lineups.

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These new AI enemies give opportunity for earning some rewards when you’re struggling to find a match, but they’ll sure as hell make you work for it. Sporting strong gear and high soul levels, by level 50 you will be facing squads of 7 Star heroes with epics and super rares aplenty.

In spite of what will likely be a large item and and soul level differential, the combinations you can expect to face are both limited and fight in predictable ways.

A big thanks to one of Tower Keepers top Hero Battles QuantumApocalypse for helping put this article together! Hopefully we see some more great content from him to help us all out!


AI Behavior

Targeting

The first thing you might notice about the Wizard’s Chosen is their method of attack. They will follow the standard pattern of selecting targets in order from top to bottom, front line to back line. This means that for a 3-1 formation for players, the bottom left hero will generally be the last one left standing, and is thus a sweet spot for your high priority heroes. These might include your primary damage dealers, healers or revivers. Be wary of pass through abilities such as Earthen Strike that will hit your back line, as well as considering which party members will be next in the firing line once your front line falls.

It is worth noting that taunts act as usual and draw fire when able to, and that targeting does not change when targets are revived eg, ranged heroes attacking back line will continue attacking that target until it is dead, regardless of the front line being revived. However, once the original back line target is dead they will switch target back to the front and continue to acquire targets as described before.

Soul Skills

(This is apparently not intended behavior and will likely be changed. From general observation the following appears to generally be true for patch 1.5.)

Soul skills will only be used by the AI’s bottom most hero (working from the front line to the back in the case where there is more than one at the same vertical level). This can be manipulated by killing heroes such that weaker soul skills are forced onto the AI, or that those particular heroes are stunned before they can execute their ability. It is worth avoiding revives in these positions as they will make fights a long and drawn out pain, although select AI teams have been designed with this in mind.

As an example, for the below team, Archmage will initially always use his soul skill. Once he is dispatched, Templar will use hers and after she is taken down, Ranger will begin using hers. After Ranger falls, Druid will finally use her skill. The ‘soul position’ does not change unless each previous hero is killed, eg.  Killing Druid and Templar will still have only Archmage casting soul skills.

druid
ranger templar
archmage


Notable Enemy Heroes

Before we dive into specific Wizard’s Chosen teams, there are some noteworthy heroes who provide a general level of utility/threat that should be considered when facing them. While a significant part of their strength comes from their high soul levels and gear, the principles work both ways and you too can easily work these into your own teams.

Blackguard

Ah the Blackguard. Little to say about this except he probably does more damage than yours, though if he does not appear with strong armor then focusing him should bring him down quite easily. Appearing alongside other damage threats he is capable of wreaking havoc and stunning heroes for extended periods of time.

Shaman

With passives capable of doubling the Shaman’s attack as well as incoming and self-buffs to attack, he is capable of dealing crazy levels of damage with any of the fists he might wear, from shadow to epic. His presence is often supplemented by defensive buffs that allow him to stall and stack Spirit Rage, or by offensive debuffs that let him punch through your front lines like a flaming 1000 degree bulldozer through butter. Either way, you will be looking to put an end to him quickly.

Kensai

Another favorite for fast skill rotations and burst, the Kensai is often found positioned to use his soul skill and quickly cut through the front line with crits and supplementary debuffs. He should often be dealt with as soon as possible, especially when equipped with Vorpal Warsword.

Samurai

Although the Samurai doesn’t always have high damage, his debuffs and taunts can make it difficult to concentrate on other targets and dispatch them quickly. If you do find him in the slot for soul skills, the true damage combined with Doomblade can prove surprising especially given the low cool down.

Necromancer

While not as big of a threat initially, the 7 Star Necromancers you will find in Wizard’s certainly deal more damage (and thus heal more) than your average neighborhood Necro. Given the levels, the soul skill’s AOE may also catch you off guard, with Ray of Enfeeblement and Vampiric Touch providing sustained damage as the fight goes on. He generally has Magic Jar equipped, so don’t count on killing him the first time around!

Ranger

Decently tanky with the ability to put out short cool down damage and stuns. If unchecked she can quickly DPS your team (particularly with epic bows), and her passive that gives initiative bonuses can amplify the upfront burst of teams.

Warmaster

Capable of providing frequent team wide buffs, but often seen as a front line coupled with other buffs. In some cases he runs his attack buffing passive so beware the 10k crits.

Revivers (Templar/Cleric)

Avoid having these in position to use soul skills when possible – the only thing worse than fighting against a tough lineup is doing it twice or more.


AI Teams

There is a decent amount of variety in the compositions you will happen upon vs AI. These in themselves are not completely random but rather specialized teams hand picked and arranged by some strategists within Ninja Kiwi. As a result, certain teams may require specific angles of approach in order to be successful. Do note that teams follow the same restrictions as players and cannot have the same hero in multiple teams – this may result in stronger compositions being slightly offset by a weaker team elsewhere in the lineup. It is likely that future updates will introduce new combinations.

The teams come equipped with what appears to be a random assortment of epics/super rares distributed between them, so certain matches may be tougher than others. It appears unlikely for Wizards to have a full set of epic armors so some heroes will definitely be taken down with ease in spite of their damage.

Despite being best characterized by their burst and damage,  they can be slightly categorized into different lineups, each with their own nuances in strategy.

Note: The teams listed below are seen at level 50, they may differ at other levels.

Dodge Teams

These teams might not sport the most heavy hitting hero but they will aim to debuff you and buff themselves to greatly increase their survivability. Your best bet for these teams would be the presence of ranged/undodgeable DPS abilities (Meteor Swarm, Ball of Darkness etc) or the use of Spellsword’s handy Mass Dispel. Dispel will let you make short work of the teams and clear out their buffs, but you’ve only got one Spellsword and these dodgers could appear anywhere.

samurai
mysticswashbuckler
cleric
Difficulty: Hard
Tips: For this team in particular, you will find it difficult running only melees with the combinations of debuffs, dodges and continual Cleric revives. One of the more obnoxious teams that will likely time you out if you are not capable of defeating it – focus down the Cleric when you can! One of Archmage/Warlock/Spellsword recommended.

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Blankmonk
mysticninja
Blankpirate
Difficulty: Easy
Tips: Another team with decently strong defense and dodge, however presents low damage threat. With Pirate in position to use soul skills there is little to do but push on through this team. Be wary of unexpected Monk/Ninja damage when wielding epics.

‘Burst’ Teams

These teams specialise in punching through your teams through brute force and the help of the odd debuff. All are hard hitters and with epics can often break down frontlines quickly. Heals, revives or tanky teams recommended.

ranger
shamanblackguard
kensai
Difficulty: Hard
Tips: A difficult team full of damage and stuns. Kensai provides high burst but Blackguard/Shaman provide strong consistent DPS. Aim to take down Blackguard first, then Kensai should be fairly squishy, along with the others.

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Blanknecromancer
spellswordranger
Blankblackguard
Difficulty: Hard
Tips: Prioritise Blackguard followed by Ranger. Don’t be surprised if Necromancers debuff and instant Soul Rend kills your frontline before you take a turn. Recommended you have high damage to counter the first strike, defense to resist it or revives.

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Blanksamurai
barbarianamazon
Blankwarmaster
Difficulty: Hard
Tips: This team can put out a great deal of damage if you leave it unchecked. Samurai debuff combined with Warmaster can make it difficult to take down. As usual Spellsword can help against the Warmaster. Burn down the Amazon and then the Barbarian if you can access her. Depending on the Amazon’s weapon you can ignore her and focus the Samurai to prevent further debuffs.

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spellsword
thief blackguard
kensai
Difficulty: Medium
Tips: Watch out for the instant Perfect Strike. Try to pick off Kensai if you have ranged burst but otherwise work on the Blackguard – further Soul Rends and Blackguard skill cycles can prove more damaging than Kensai’s. Thief proves lower threat and can be targeted last.

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amazon
spellswordwarmaster
kensai
Difficulty: Medium
Tips: Again instant Perfect Strike. Once Kensai is picked off, team should be relatively low threat. Without Amazon’s skill able to be activated, her cooldowns are long but should still be prioritised next. Beware Warmaster crits but otherwise proceed as normal.

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archer
rangerswashbuckler
shaman
Difficulty: Medium
Tips: High damage with a relatively squishy frontline. Prioritise taking out Shaman and then whichever remaining backlines poses the greatest immediate threat.

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Blankcavalier
rangerwarmaster
Blank
blackguard
Difficulty: Medium
Tips: Focus Blackguard then others should be fairly simple to take out.

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Blanksamurai
spellswordranger
Blank
shaman
Difficulty: Medium
Tips: Dispel the taunt and Shaman buffs if possible and focus down Shaman followed by Ranger.

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templar
kensai samurai
thief
Difficulty: Medium
Tips: Damage primarily loaded onto Kensai. Target Samurai first if needed before moving onto Kensai and Templar. Generally squishy heroes shouldn’t take too long to take down again if Templar revives.

‘Balanced’ (Sustain) Teams

These teams resemble your stock standard PVP lineups with a decent frontline and a mix of healing, support and DPS at the back. Try to cut through the frontlines and leave Berzerker to last.

druid
ranger templar
archmage
Difficulty: Hard
Tips: Solid damage and survivability. You will need to kill Templar so she doesn’t revive, but also try and get through the druid or out-damage her heals. Difficulty varies greatly with weapon equips, particularly Archmage’s.

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druid
warmasterknight
shaman
Difficulty: Hard
Tips: Spellsword can be handy to dispel buffs/healing from any one of the heroes in this lineup. Otherwise work your way through the Knight then from the Shaman up.

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archmageblackguard
druidwarmaster
Difficulty: Hard
Tips: A well balanced team to come up against. Dispel the buffs if possible. If the Archmage runs epic weapons attempt to burst him down, but otherwise start with the Blackguard and frontline.

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kensaishaman
druidmonk
Difficulty: Medium
Tips: Kill the Shaman as quickly as possible, then Kensai if feasible. Be wary of strong true damage from Monk.

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cavalier
amazon templar
druid
Difficulty: Medium
Tips: Bring down the Templar quickly and then either Druid or Amazon depending on the damage threat of Amazon.

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templar
clericcavalier
archmage
Difficulty: Medium
Tips: Lots of resurrects, but depending on your damage you might be able to push through the revives with brute force. Stun Archmage if you can and work your way through the other heroes. Take advantage of Victory or Death if possible, but keep in mind the crazy damage that may be put out in its duration.

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barbarian
druidpaladin
berserker
Difficulty: Easy
Tips: Low kill pressure team. Kill Paladin quickly, then Druid and Barbarian afterwards.

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witch
archmage knight
sorceress
Difficulty: Easy
Tips: Can bring lots of stuns to the table and decent sustained damage. Witch’s brew however has bad initiative and provides plenty of opportunity to bring down the team before healing provides meaningful impact.

Turtle Teams

These teams put out steady damage but aim to be notoriously difficult to fight, with debuffs, revives and a larger emphasis on defensive buffs. Again, a Spellsword might prove useful in some scenarios and the Cleric’s Cleanse can help remove the Necromancer’s debuff and revive its victims.

necromancer
archmage knight
templar
Difficulty: Hard
Tips: Knights defense and his taunt can make him hard to get through, and with the Templar’s resurrect you may have to do it twice. Dispel the taunt for best results!

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Blankpaladin
necromancersamurai
Blankshaman
Difficulty: Hard
Tips: Debuffs will let Shaman hit very hard while attack debuffs and defense buffs will make this team surprisingly tanky. Focus Shaman where possible and dispel buffs if needed. Stay alert for Paladin’s Avenge, which will have been stacked by the time you are done with the Shaman.

 

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warlockknight
sorceressblackguard
Difficulty: Medium
Tips: Blackguard is the primary threat in this lineup, followed by Warlock. Dispelling taunt may be helpful to focus Blackguard initially.

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samuraiwarmaster
necromancerpaladin
Difficulty: Medium
Tips: Debuffs and buffs everywhere! Spellsword is very handy in this situation although attack debuffs are still tough. Warmaster runs his attack buffing passive, so if you can’t quite kill him before he attacks, one hit combined with Ray of Enfeeblement can deal devastating damage. Hope he doesn’t crit!

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thieftemplar
sorceressblackguard
Difficulty: Medium
Tips: Burn down blackguard as with other team comps. Kill him again if he is revived, though backline can be squishy if you choose to target them first.

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templarcavalier
barbarianknight
Difficulty: Medium
Tips: Stacking armor shred and Barbarian debuffs can quickly make your team vulnerable, with an eventual Victory or Death letting this team wreak havoc. However there should be plenty of time to dismantle the team given some slower cooldowns.

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berserker
sorceress knight
necromancer
Difficulty: Easy
Tips: Low damage threat beyond the occasional Howl + Ray of Enfeeblement combination for the Sorceress to take advantage of.

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warlockmonk
berserkersamurai
Difficulty: Easy
Tips: Your team will be debuffed, but the lineup doesn’t put out a lot of damage to hurt you if you have a solid team. Aim for the Warlock.


Sample Teams

Given the strength of the Wizard’s Chosen, it is recommended to sink your efforts into creating two especially resilient and adaptable teams to try and win with a 2-0. If you still have heroes to create a strong 3rd team, all the better, but attempting to spread resources will more often than not result in defeat.

Aint no party like a blackguard party!

As popular and menacing as he is on the opposing team, he is equally useful for your own teams. The premier heavy damage dealing tank of the game, Blackguard strongly benefits from buffs from Cleric and Warmaster that supplement his defense and further his damage. Coupling sustain or a secondary damage threat with the team rounds it out as near unbeatable. In the event you want your Blackguard somewhere else, he can be replaced with other heroes such as Templar and Knight. Revive the front line as it fall for a huge effective heal.

cleric
warmasterblackguard
amazon
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cleric
druidblackguard
amazon
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cleric
warmasterblackguard
shaman
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cleric
warmasterknight
shaman
Blackguard can also just be used as a strong meat shield. Barbarian running with defensive skills provides strong debuffs for Amazon and Blackguard, with the utility of Spellsword helping the melee team. Capable of dealing with most enemy teams.

spellsword
barbarianblackguard
amazon

Ranged Teams

Teams focusing on undodgeable AOE damage, such as Archmage and Warlock, can also deal with a variety of compositions. Debuffs, heals and revives all supplement the group’s survivability. Meteor Swarm, Ball of Darkness and other abilities provide heavy damage and can deal with dodge teams without Spellsword.

samurai
druidtemplar
archmage

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samurai
druidtemplar
warlock


We hope that this article was able to give you some tips to help beat this great new feature added by Ninja Kiwi. It will also allow you to test your own lineups a lot more consistently than what was possible in the past.

Do you have some tips of your own, or a better lineup than what we have suggested? Let us know in the discord chat (Not a member? Click HERE to install and join in the discussion!), or in the comments below!


About us: We at TKHQ are a group of players passionate about all aspects of the game, be it PVP or PVE content. If you’d like to join us, or feel you could contribute great information to the community please get in touch with us!

 

 

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